Mythos· The Forge
blank slate
What is this world?

Name and tagline are how players first meet your world. Every other tab shapes how it plays — stats, dice, build math, the status window. You can always come back here.

Custom
Name
Tagline
Keep it tight. ~6–10 words.
19/120
Cover image URL
Optional. Leave blank to use a preset-tinted placeholder. Upload support is a follow-up — paste an https URL for now.
Default arc shape
The intended shape of the whole story. Players see this pre-selected at the opener and may override it for their room.
Storyteller steering

Two slots the storyteller reads every turn. The first anchors the whole world; the second tunes the next-turn voice. Both are optional — leave blank to ship without them.

World memory
Standing context the storyteller always knows. Era, tone, the backbone of the setting. Treated as ambient truth every turn.
0/2000
Storyteller notes
Short steering for the storyteller's voice every turn. Players can override this in their room settings.
0/500
Player persona
Suggestion that pre-fills new characters’ persona field — the human behind the character (name, voice, pronouns, play-style). Distinct from the character’s in-fiction backstory. Players can edit or clear when they create.
0/500
Never write
  • None — the storyteller may write anything.
Phrases the storyteller will never use. Useful for killing tics like "Suddenly," or "you feel a chill". Wrap a pattern in /.../ for case-insensitive regex.
0/50
Marketplace preview
Customjust now
Untitled World

A new game, forged.

by you▸ 0
How this world appears when others browse /marketplace.

WorldIdentity sets the name, tagline, cover, and default arc shape.

MechanicsStats declares the resource axes; Skills binds checks to those stats; Build picks how players assign starting stats; Progression sets the XP curve + level table; Resources declares custom meters (progress, sanity, MP) that rules accrue on; Dice picks the resolution math.

ContentItems, NPCs, Monsters, Encounters, Spells, Conditions, Quests, and Factions populate the world the narrator draws on.

Rules & UIRules wires when-then logic (triggers + steps); UI Blocks declares how the status window renders; Raw JSON is the whole-doc escape hatch.

Use the preview pane on the right to type an opening line and see the storyteller render a scene against your in-progress world. No room is created.